grintoul
14a7fc58ad
Multibattle Partner AI Flags and 2vs1 battler3 AI Flags fix ( #7378 )
2025-07-20 15:00:55 -04:00
Pawkkie
249b4d1574
19/07/25 Master merge ( #7375 )
2025-07-19 19:22:48 -04:00
surskitty
1b996fbb8e
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused ( #7319 )
2025-07-19 19:20:07 -04:00
AlexOn1ine
90eef35715
master merge
2025-07-19 17:01:18 +02:00
hedara90
2f6e1ea6d3
Enum conversion for enum MoveEffects and enum BattleMoveEffects ( #7366 )
2025-07-19 10:28:25 +02:00
Pawkkie
e502c078e8
Switch AI can see weather abilities of switchin candidates during damage calcs ( #7373 )
2025-07-19 10:22:24 +02:00
Alex
71d40cc3f1
Convert various to callnatives ( #7355 )
2025-07-18 19:12:37 +02:00
hedara90
05b1db8cc6
trainerproc copy other trainer party (#7251 )
2025-07-18 15:57:57 +01:00
Alex
705f194d98
Fixes various battler corruption during switch in ability activation ( #7352 )
2025-07-18 12:28:00 +02:00
Pawkkie
65a63fb9f0
Improve AI's ShouldRecover ( #7342 )
2025-07-16 23:30:51 +02:00
Alex
d5c1d3322c
Fixes Status overwrites and Effect Spore wrong func args ( #7340 )
2025-07-15 17:52:44 +02:00
Alex
73a2e5104e
Bugfixes for Knock Off, Cover, Thief, Ceaseless Edge and Stone Axe ( #7326 )
2025-07-14 21:34:21 +02:00
Pawkkie
d27884cbb8
AI_FLAG_ASSUME_STATUS_MOVES -- AI flag to randomly know some of the player's status moves ( #7324 )
2025-07-14 15:04:31 -04:00
kittenchilly
b62e4924a3
Turn OW_FRLG_WHITEOUT into OW_WHITEOUT_CUTSCENE and make it generational ( #6962 )
2025-07-14 13:08:14 +02:00
surskitty
1a1d8b58f8
Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status
2025-07-13 22:03:48 -04:00
surskitty
f0da7c1707
Renaming Powerful status functions.
2025-07-13 22:00:00 -04:00
Pawkkie
bad2307497
Instant Win option in Battle Debug ( #7333 )
2025-07-13 11:40:21 -04:00
AlexOn1ine
165e7502bc
Instant Win option in Battle Debug
2025-07-13 16:21:37 +02:00
surskitty
f6b0a15841
Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning.
2025-07-12 18:50:08 -04:00
hedara90
14dbbf63d4
Remove competitive syntax config ( #7154 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2025-07-12 13:03:36 -07:00
Frank DeBlasio
c9ec896312
Refactor battle environment ( #4891 )
2025-07-12 12:38:06 -04:00
AlexOn1ine
68db4c5a77
12/07/25 master to upcoming merge
2025-07-12 11:55:06 +02:00
surskitty
9ccb1fbc3a
Lowering the default odds to 90%, 70%, and 40%.
2025-07-12 01:01:18 -04:00
Nephrite
a1e67572b6
Replaces STATUS2 usage with volatiles in code ( #7262 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-11 22:53:49 +02:00
Linathan
9228826ae1
New and polished battle animations ( #7074 )
2025-07-11 19:14:19 +02:00
Nephrite
7d5a949b71
Bag refactor 2 ( #7166 )
2025-07-11 11:50:38 +02:00
grintoul
d63f859db6
Multibattles Illusion party boundaries fix ( #7308 )
2025-07-11 09:53:03 +02:00
surskitty
026b1f25f2
I suspect the test is set up wrong, more than I have the logic wrong. Though that could also be true.
2025-07-11 00:31:47 -04:00
surskitty
3ee93c69ec
Preliminary handling for AI_FLAG_ASSUME_POWERFUL_STATUS, not actually yet called.
2025-07-10 23:38:08 -04:00
surskitty
424c127b8b
AI Tests + accompanying bugfixes for Skill Swap, Worry Seed, weather setting in double battles, and Discharging into an ally's lightningrod ( #7297 )
2025-07-10 16:08:14 -04:00
surskitty
cb03086c1d
AI checks the partner's moves for Flatter, Swagger, and Soak. ( #7306 )
2025-07-10 20:02:31 +02:00
Pawkkie
419219bb31
Add AI_FLAG_ASSUME_STAB ( #6797 )
2025-07-10 19:58:31 +02:00
mudskipper13
0d09e5cce8
battle_interface: overhaul ability pop up ( #7227 )
2025-07-10 19:09:52 +02:00
Pawkkie
e4d9298200
Fix move comparison scoring ( #7301 )
2025-07-10 09:51:46 +02:00
surskitty
95a02dddb9
Improved logic for Guard Split and Power Split. ( #7298 )
2025-07-09 18:11:39 -04:00
Alex
d15c490223
Changes AccuracyCalcHelper into CanMoveSkipAccuracyCalc ( #7303 )
2025-07-09 17:33:48 -04:00
Martin Griffin
f4cc802656
Fix crashing tests looping ( #7299 )
2025-07-09 09:02:55 +02:00
khbsd
57dad22ac4
feat: separate water and rock smash encounter rate checks ( #7293 )
2025-07-08 20:52:42 +02:00
Jared Schoeny
b18de9d182
Add making release build
2025-07-07 10:24:45 -10:00
Alex
31a561201b
Adds hazard queue ( #7295 )
2025-07-07 15:30:35 -04:00
Alex
7ae97ab6e9
Refactor move Synchronise ( #7271 )
2025-07-07 13:36:21 -04:00
Raymond Dodge
80b9c23d0a
Fix RL compressed data alignment
...
`RLUnComp`, like `LZ77UnComp`, expects the source data to be word-aligned.
So, to mirror how lz-compressed data is defined as `u32[]` to enforce
word-alignment, this changes rl-compressed data to be defined as `u32[]`
to enforce word-alignment.
2025-07-06 13:49:47 -04:00
Alex
f808201945
Fixes Natural Gift moveend execution ( #7274 )
2025-07-05 15:05:35 -04:00
surskitty
4052ab337c
Expanding and Refactoring Skill Swap and other ability-changing moves ( #7238 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-05 14:49:35 +02:00
surskitty
c360900a5b
Renaming STATUS1_REFRESH and adding more constants for common STATUS1 checks. ( #7284 )
2025-07-05 13:46:23 +02:00
Nephrite
e8abfbce49
Untangled TMs and HMs from item ids ( #7173 )
2025-07-04 19:07:53 +02:00
hedara90
56907bc26e
Merrp merge, 2025-06-25 ( #7217 )
2025-07-04 13:03:09 +02:00
surskitty
b3f52166df
Changing P_ONLY_OBTAINABLE_SHINIES to truly be Only Obtainable Shinies ( #7275 )
2025-07-04 11:06:36 +02:00
hedara90
ae1d99bb4f
Master to upcoming merge 01/07/25 ( #7267 )
2025-07-02 11:39:59 +02:00
AlexOn1ine
aa9ff53b81
master to upcoming merge
2025-07-02 10:05:31 +02:00