Pawkkie
|
1ca5b23f19
|
Fix abusable two-turn-move switch behaviour (#7770)
|
2025-09-22 19:47:23 +02:00 |
|
Alex
|
780867611e
|
Minor White Herb and Neutralizing Gas clean up (#7754)
|
2025-09-22 15:57:47 +02:00 |
|
Estellar
|
7172639bc0
|
Bugfix setspeaker Namebox not beign drawn correctly (#7771)
|
2025-09-22 15:21:00 +02:00 |
|
FosterProgramming
|
db7e062fe1
|
Add some missing move animations to the move animation tests (#7507)
|
2025-09-21 23:27:05 +02:00 |
|
bassforte123
|
abc471e9bd
|
Fixed Ball Fetch Ability (#7764)
|
2025-09-21 13:16:53 +02:00 |
|
grintoul
|
442e01cbd6
|
CheckForTrainersWantingBattle trainerObjects array now initialized to zero and loop now starts at zero (#7765)
|
2025-09-20 16:29:53 +01:00 |
|
FosterProgramming
|
02824009d9
|
Pokemon storage moving items bugfix (#7763)
|
2025-09-20 15:38:46 +02:00 |
|
Cooper McDonald
|
7aad95ae63
|
Fix Critical Capture RNG and Catching Charm boost (#7534)
|
2025-09-20 11:21:40 +02:00 |
|
Alex
|
40ffcfb94a
|
Remove redundant function call (#7752)
|
2025-09-20 11:19:25 +02:00 |
|
Frank DeBlasio
|
db3405dc3a
|
Added COMPOUND_STRINGs to region_map_entries.h (#7669)
|
2025-09-20 11:18:55 +02:00 |
|
mudskipper13
|
6a4f923904
|
field_name_box smol followup (#7762)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-20 11:17:47 +02:00 |
|
surskitty
|
a55d603502
|
AI sees dynamic moves and Nature Power as correct types for weather, terrain (#7759)
|
2025-09-19 20:50:13 +02:00 |
|
Alex
|
e92598e9e8
|
Fix up end turn scripts plus small documentation (#7758)
|
2025-09-19 20:07:24 +02:00 |
|
FosterProgramming
|
4e6f726efe
|
Fix bug with IF_GENDER evolution condition (#7749)
|
2025-09-19 19:13:29 +02:00 |
|
Alex
|
b6f1a6be5f
|
Wrong argument passed down (#7751)
|
2025-09-18 10:52:33 +02:00 |
|
AlexOn1ine
|
bc84e6656d
|
Master to upcoming merge
|
2025-09-17 20:18:51 +02:00 |
|
Alex
|
83bfb34beb
|
Fixes Mycelium Might and Lagging Tail adjusting prio incorrectly (#7742)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-17 18:33:09 +02:00 |
|
grintoul
|
b365221a0c
|
Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests (#7748)
|
2025-09-17 18:32:50 +02:00 |
|
Alex
|
f671b130a6
|
Fixes Beat Up incorrect slots usage (#7741)
|
2025-09-17 11:40:40 +02:00 |
|
Alex
|
74de29a921
|
Bugfixes Batch (#7739)
|
2025-09-16 19:44:06 +02:00 |
|
PhallenTree
|
37e1188045
|
Fixes Recharge not actually being removed when recharge turn occurs (#7744)
|
2025-09-16 19:40:38 +02:00 |
|
PhallenTree
|
6096f97f3f
|
Fixes AI scoring when Priority moves are blocked (#7745)
|
2025-09-16 19:40:25 +02:00 |
|
Alex
|
32f8464fec
|
Attackcanceller fixes and improvements (#7698)
|
2025-09-16 18:00:30 +02:00 |
|
hedara90
|
f99f234237
|
Fix Beak Blast burning fire types (#7740)
Co-authored-by: Hedara <hedara90@gmail.com>
|
2025-09-15 21:32:18 +02:00 |
|
mudskipper13
|
59a214828e
|
Implement field_name_box (#7697)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-14 20:45:18 +02:00 |
|
FosterProgramming
|
5ce49f3cb7
|
Config for capture to appear critical if the pokemon is already caught (#7730)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-14 20:44:31 +02:00 |
|
Eduardo Quezada
|
deaf77f619
|
Fix most failed and assume fail tests with GEN_LATEST = GEN_6 (#7696)
|
2025-09-14 20:21:38 +02:00 |
|
Alex
|
78a05c97ac
|
Refactors ruin ability checks into a field effect (#7711)
|
2025-09-14 14:41:10 +01:00 |
|
FosterProgramming
|
9c8cfe3b75
|
Fix include order in src/clock.c to be alphabetical (#2181)
|
2025-09-13 17:49:36 +01:00 |
|
surskitty
|
abc0e10558
|
Moving additional effects out of AI_CalcMoveEffectScore and into AI_CalcMoveAdditionalEffectScore (#7727)
|
2025-09-13 10:58:16 +02:00 |
|
surskitty
|
fab4dc1163
|
Adjusted AI handling for Gravity; AI for weather/field status additional effects. (#7651)
|
2025-09-12 23:16:45 +02:00 |
|
hedara90
|
3c94074750
|
Add pool rules for Mega Stones and Z-Crystals (#7720)
Co-authored-by: Hedara <hedara90@gmail.com>
|
2025-09-12 21:04:36 +02:00 |
|
Alex
|
499e90ac4b
|
Fixes Endure and Eject Pack issues (#7687)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-12 18:09:46 +02:00 |
|
Alex
|
2f22780c17
|
Fixes Uproar not waking up mons (#7714)
|
2025-09-12 17:42:41 +02:00 |
|
surskitty
|
b8d5951dfb
|
Move some checks out of IncreaseStatUpScore to ShouldRaiseAnyStat (#7722)
|
2025-09-12 10:50:05 +02:00 |
|
hedara90
|
5aac8bb7e4
|
Removed superflous palette compression check (#7718)
Co-authored-by: Hedara <hedara90@gmail.com>
|
2025-09-11 16:14:23 +02:00 |
|
Alex
|
ffd71b5337
|
Fixes incorrect ending for some scripts (#7691)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
|
2025-09-10 22:16:47 +02:00 |
|
Alex
|
05ed9f0d39
|
Remove Uproar attack battle script (#7715)
|
2025-09-10 22:07:43 +02:00 |
|
PhallenTree
|
827dd4a67c
|
Fixes Intrepid Sword/Dauntless Shield boosting after entering while at max stats (#7716)
|
2025-09-10 16:38:09 +02:00 |
|
FosterProgramming
|
276275f837
|
Fix 3 spaces tabs in field_message_box.c (#2179)
|
2025-09-10 06:44:14 +01:00 |
|
surskitty
|
0ebd308497
|
AI uses Extreme Evoboost. (#7706)
|
2025-09-09 22:13:18 +02:00 |
|
grintoul
|
ce8f532c20
|
Battle debug menu: highlight chosen action and change separator (#7709)
|
2025-09-08 21:50:18 +02:00 |
|
Alex
|
7a0e5046d1
|
Fixes Rage Fist for gen7 Disguise (#7692)
|
2025-09-08 11:56:31 +02:00 |
|
Alex
|
6aead97a37
|
Fix incorrect wrap turn amount (#7667)
|
2025-09-08 11:53:05 +02:00 |
|
Alex
|
92ba0d813d
|
Fixes Sweet Veil not protecting sleep from Yawn status (#7704)
|
2025-09-08 11:51:22 +02:00 |
|
PhallenTree
|
8486e0e045
|
Fixes Weak Armor and items not displaying stat change attributes (#7701)
|
2025-09-07 20:30:00 +02:00 |
|
surskitty
|
c3dec7d030
|
AI can use Z-status moves (#7666)
|
2025-09-07 18:00:02 +02:00 |
|
grintoul
|
441d39cc57
|
Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE (#7622)
|
2025-09-06 20:32:54 +02:00 |
|
Hedara
|
1ec08fbe0d
|
Merge branch 'master' into master-to-upcoming
|
2025-09-06 19:43:43 +02:00 |
|
surskitty
|
c5fff74ec4
|
Toxic thread uses light screen's scoring.... (#7674)
|
2025-09-05 22:41:40 +02:00 |
|