* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
* Update EXP Yield for Indigo Disk mons
* Update gen_8.h
* Also update all body colors
* Revert "Also update all body colors"
This reverts commit 530bbe7baebbebb6528e0719edf03d8042a3eb03.
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Expanded Paldean Tauros macro
* Updated colors to December 2023 HOME changes
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Co-authored-by: Biffalo XIII <--global>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* VSync BENCHMARKs and avoid AdvanceRandom in tests (#3867)
* Organized pokemon graphics per generation
title says it all
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Added five ability flags
Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,
* Mold Breaker and Trace
* Gastro Acid, Simple Beam, Worry Seed
Decided to keep the Simple Beam/Worry Seed functions
* Entrainment done
* Skill Swap
* Doodle/Role Play + flag descriptions
Also adjusted Doodle test
* Wandering Spirit, Mummy, Neutralizing Gas
Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.
* Renamed flags
* Fixed genie signature moves
Fixed genie signature moves
* Condensed rain move checks into a single 'if'
Condensed rain move checks into a single 'if'
* Archaludon?
* more archuladon stuff
* Hydrapple and Gouging Fire
* Raging Bolt
* Iron Boulder and Iron Crown
* Terapagos
* Pecharunt
* Update gen_9.h
* Pokedex orders
* Tyrantrum GFX Upgrade
* Duraludon Pal Fixes
* Zigzagoon Sprite fixes
* Linoone Sprite Fixes
* Togepi Icon Fix
missing pixel
* Gen 9 Pokemon Icons
For #3553
Did a bunch of research (looking at how old icons generally look) to help decide specific icons to choose from.
Generally icons are more 'chibi' like, with large heads (exceptions being 'scary' fully evolved pokemon) and the animations usually move up and down with some character.
Some touches as well.
* Litwick Front Fix
Missing Pixel
* Krookodile Front Fix
Stray pixel
* Switch to Shiny pal
Switch to shiny pal on Tyrantrum’s back sprite png
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function