Alex
28561bca4a
Fixes zmove trigger sprite on b button exit ( #6009 )
2025-01-12 00:59:57 +01:00
Alex
9e8ab3d891
Fixes Tera giving boost to dynamic bp moves ( #6008 )
2025-01-12 00:59:12 +01:00
Alex
2da547908e
Fixes Shell Bell inlcuding heal amount from Future Sight when triggered ( #5962 )
2025-01-12 00:27:31 +01:00
Alex
ddef67bbb1
Future Sight Innards Out follow up for upcoming ( #5998 )
2025-01-12 00:25:50 +01:00
Alex
10a3ed2044
Use gCurrentMove instead of checking FF move ( #5999 )
2025-01-12 00:25:17 +01:00
Alex
8f34c76395
Removes Resource Flags and moves fields to DisableStruct ( #5945 )
2025-01-11 09:39:10 -03:00
DizzyEggg
bfa9d905e1
Free some IWRAM ( #6000 )
2025-01-11 13:30:11 +01:00
DizzyEggg
f15d89893e
Allow Party Menu with 0 Pokemon ( #5997 )
2025-01-11 12:14:31 +01:00
Eduardo Quezada
8821779815
Merge branch '_RHH/master' into _RHH/upcoming
2025-01-11 08:07:15 -03:00
Alex
6e5f40d506
Introduces BattlerState struct for the Battle Engine ( #5954 )
2025-01-11 07:12:22 -03:00
Eduardo Quezada
21bc5cfd30
Debug menu and createmon additions/cleanup ( #5994 )
2025-01-11 10:07:47 +01:00
Eduardo Quezada
c33c38e020
Remove form change function footguns ( #5995 )
2025-01-11 09:57:39 +01:00
Pawkkie
f8151f0be5
Missed two uses of new hazard type enum ( #5996 )
2025-01-10 20:14:15 -03:00
Eduardo Quezada
0fefb444de
Multiple removals of hardcoded move IDs ( #5964 )
2025-01-10 17:07:32 -05:00
DizzyEggg
3c7708fae4
Remove out of bounds gSprites access in move relearner ( #5991 )
2025-01-10 17:00:30 +01:00
Alex
75a2d419e1
Follo up for Innards Out / Future Sight interaction ( #5967 )
2025-01-10 16:59:37 +01:00
Alex
ab49aaf3b1
Dynamic move type was ignored in doubles for spread moves ( #5984 )
2025-01-10 16:58:51 +01:00
DizzyEggg
07255a2237
extern void * const gNullScriptPtr;
2025-01-10 11:55:02 +01:00
DizzyEggg
25d678f1e7
PlayerHandleStatusXor - change u8 to u32 ( #5988 )
2025-01-10 09:53:27 +00:00
DizzyEggg
84856817b2
remove undef TASK_NONE from list_menu
2025-01-09 19:33:45 +01:00
DizzyEggg
9ab4f5d26a
extern gAncientPowerRockSpriteTemplate fix
2025-01-09 15:50:39 +01:00
DizzyEggg
83979375d3
Don't write to NULL in TryFindHiddenPokemon ( #5983 )
2025-01-09 14:19:07 +00:00
DizzyEggg
e244d942cc
CreateFacilityMon error: 'personality' may be used uninitialized ( #5981 )
2025-01-09 14:01:00 +01:00
Martin Griffin
4c4137d600
Revert #5033 change to MapHeaderRunScriptType ( #5975 )
2025-01-08 19:26:35 +01:00
Pawkkie
b5f539ed21
Rename AI_FLAG_PREFER_STRONGEST_MOVE ( #5972 )
2025-01-08 14:00:20 +01:00
Martin Griffin
bb781f21a1
Arbitrary trainer scripts + map script/trigger softlock prevention ( #5033 )
...
Script_RunImmediatelyUntilEffect runs a script until either a specified
effect may occur or it reaches an end.
All existing script commands and natives, and some specials, call
Script_RequestEffects which allows us to analyze them.
Any downstream script commands/natives/specials will be statically known
not to call Script_RequestEffects and treated as if they have all
effects. Manually tagging them with requests_effects=1 and calling
Script_RequestEffects will make them analyzable.
Using these, we're able to execute scripts until they either exit with
no effect, or would possibly have an effect. This allows us to:
1. Not run on frame map scripts or triggers if they would have no
effect.
2. Immediately run triggers if they only affect flags/vars. This removes
the lag frames when biking into the Cycling Road, for example.
3. Migrate on load/on transition/on resume/on return to field/on dive
warp scripts onto the global script context if they would block
(approximated via SCREFF_HARDWARE).
4. Support arbitrary control flow in trainer scripts. The trainer does
not see the player if the script has no effect, and the trainer will
use whichever trainerbattle command is branched to.
5. Support arbitrary scripts in trainer scripts. cant_see and
cant_see_if_* commands have been introduced so that scripts are able
to do something when the player interacts with the trainer even if
that trainer wouldn't see them.
2025-01-08 10:27:00 +00:00
DizzyEggg
0ec1189f34
extern const gBasicHitSplatSpriteTemplate
2025-01-07 22:14:54 +01:00
Alex
5391b451ae
Shell Bell Clean up / Simplification and Tests ( #5924 )
2025-01-07 21:50:23 +01:00
Alex
c3833fa55f
Fixes Parting Shot / Eject Pack interaction ( #5963 )
2025-01-07 15:24:12 -05:00
PhallenTree
c10287b4c1
Fixes various Dynamax HP conversions/calculations ( #5933 )
2025-01-07 20:08:31 +01:00
wiz1989
5bfc25a4ff
changed data according to suggestions from the PR
2025-01-07 15:33:22 +01:00
wiz1989
04da838d88
Innards Out and Future Sight interaction
2025-01-07 14:00:09 +01:00
kittenchilly
0294beddf1
Add manual breaking back to "What will (mon) do?" message ( #5908 )
2025-01-06 14:23:09 -03:00
Alex
bc409b3028
Battle Weather Refactor oversight ( #5960 )
2025-01-06 12:14:13 +01:00
LOuroboros
adb4a1ff48
Added the Gen. 4+ berries to gBerryCrush_BerryData ( #5937 )
2025-01-06 08:03:44 -03:00
Alex
5317371fea
Last fix for Sparkling Aria / Covert Cloak / Shield Dust interaction ( #5956 )
2025-01-06 12:03:41 +01:00
Eduardo Quezada
40ba25dd3e
Converted 2 various to callnative ( #5950 )
2025-01-05 17:47:49 +01:00
shachar700
cbd0b3ef0c
Field effect for cutting grass is missing setfieldeffectargument. Issue #5766 ( #5952 )
2025-01-05 16:45:21 +01:00
Eduardo Quezada
771156eb3d
Merge branch '_RHH/master' into _RHH/upcoming
2025-01-05 10:08:16 -03:00
khbsd
76964dd96a
Fly from Pokenav ( #5679 )
2025-01-05 00:24:58 +01:00
Eduardo Quezada
d7bbb2e628
Easy customizable Hidden Move types ( #5872 )
2025-01-04 21:42:14 +01:00
psf
a7f77ed08d
Adds B_VAR_DIFFICULTY and related functions READ DESC ( #5337 )
...
Co-authored-by: sbird <sbird@no.tld>
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: hedara90 <90hedara@gmail.com>
2025-01-04 14:25:03 +01:00
ghoulslash
03684c6539
Battle Weather Refactor ( #5833 )
2025-01-04 07:33:25 -05:00
AlexOn1ine
9eee076e64
use one iterator
2025-01-04 12:16:35 +01:00
AlexOn1ine
80df54adc6
review changes
2025-01-04 10:56:56 +01:00
ghoulslash
401df8da4d
move overwrittenAbilities field to DisableStruct ( #5946 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2025-01-03 18:17:23 +01:00
Eduardo Quezada
89f90e1f69
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/lighting-expansion-v2
2025-01-03 13:58:10 -03:00
Eduardo Quezada
161c3aadea
OW_OBJECT_SUBPRIORITY
2025-01-03 13:51:11 -03:00
Eduardo Quezada
fe9297e4c9
Styling of TimeMixPalettes
2025-01-03 13:40:02 -03:00
Eduardo Quezada
0f417109db
Moved .pla file documentation
2025-01-03 13:33:05 -03:00