pokeemmo/data/scripts/mauville_man.inc
RoamerX 0ee10d486e 大批量文本修正
徒弟文本全部重新翻译(主要使用deepseek,之后进行了润色和格式调整)
调整整个游戏中大量少数几个字后就换行导致观感奇怪的情况
将所有的游船修正为轮渡(ferry,連絡船)
润色/重新翻译乘船相关的文本
个体值评定员、回忆技能NPC的文本重新翻译
修正很多换页时逗号的使用
修正几个遗漏的文本超出
统一所有自行车道的译名
调整润色传送到盒子的文本
修正所有宝玉为宝珠
训练家的量词统一为“位”
2025-05-29 23:09:11 +08:00

977 lines
33 KiB
PHP

MauvilleCity_PokemonCenter_1F_EventScript_MauvilleOldMan::
special Script_GetCurrentMauvilleMan
switch VAR_RESULT
case MAUVILLE_MAN_BARD, MauvilleCity_PokemonCenter_1F_EventScript_Bard
case MAUVILLE_MAN_HIPSTER, MauvilleCity_PokemonCenter_1F_EventScript_Hipster
case MAUVILLE_MAN_TRADER, MauvilleCity_PokemonCenter_1F_EventScript_Trader
case MAUVILLE_MAN_STORYTELLER, MauvilleCity_PokemonCenter_1F_EventScript_Storyteller
case MAUVILLE_MAN_GIDDY, MauvilleCity_PokemonCenter_1F_EventScript_Giddy
end
@ Bard
MauvilleCity_PokemonCenter_1F_EventScript_Bard::
lock
faceplayer
msgbox MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToHearMySong, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_PlaySong
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineSong
end
MauvilleCity_PokemonCenter_1F_EventScript_PlaySong::
setvar VAR_0x8004, FALSE @ Play his current song
special PlayBardSong
delay 60
special HasBardSongBeenChanged
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_AskToWriteLyrics
msgbox MauvilleCity_PokemonCenter_1F_Text_WishICouldPlaySongForOthers, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_DeclineSong::
msgbox MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues1, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_AskToWriteLyrics::
msgbox MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToWriteSomeLyrics, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics
end
MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics::
setvar VAR_0x8004, EASY_CHAT_TYPE_BARD_SONG
call Common_ShowEasyChatScreen
lock
faceplayer
goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics
msgbox MauvilleCity_PokemonCenter_1F_Text_LetMeSingItForYou, MSGBOX_DEFAULT
setvar VAR_0x8004, TRUE @ Play the new song
special PlayBardSong
delay 60
msgbox MauvilleCity_PokemonCenter_1F_Text_ThatHowYouWantedSongToGo, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics
special SaveBardSongLyrics
msgbox MauvilleCity_PokemonCenter_1F_Text_IllSingThisSongForAWhile, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics::
msgbox MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues2, MSGBOX_DEFAULT
release
end
@ Hipster
MauvilleCity_PokemonCenter_1F_EventScript_Hipster::
lock
faceplayer
setflag FLAG_UNLOCKED_TRENDY_SAYINGS
msgbox MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening, MSGBOX_DEFAULT
special HasHipsterTaughtWord
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord
msgbox MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord::
special HipsterTryTeachWord
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_TeachWord
msgbox MauvilleCity_PokemonCenter_1F_Text_IveGotNothingNewToTeach, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_TeachWord::
msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord, MSGBOX_DEFAULT
special SetHipsterTaughtWord
release
end
@ Trader
MauvilleCity_PokemonCenter_1F_Text_WantToTradeDecor:
.string "我是装饰物品交换大叔。\n"
.string "要跟我交换装饰物品吗?$"
MauvilleCity_PokemonCenter_1F_Text_TraderFeelingTheBlues:
.string "是吗……\n"
.string "真是遗憾啊……$"
MauvilleCity_PokemonCenter_1F_Text_WeveAlreadyTraded:
.string "不过,我们之前\n"
.string "有交换过装饰物品哦。$"
MauvilleCity_PokemonCenter_1F_Text_PickADecorItem:
.string "如果你看到我这里有什么\n"
.string "你想要的装饰物品,就直说吧。$"
MauvilleCity_PokemonCenter_1F_Text_YouDontWantAnything:
.string "没有想要的吗?\n"
.string "真遗憾……$"
MauvilleCity_PokemonCenter_1F_Text_OnceBelongedToPlayerDoYouWantIt:
.string "这个可是{STR_VAR_1}\n"
.string "用过的装饰物品。\p"
.string "要交换吗?$"
MauvilleCity_PokemonCenter_1F_Text_YouDontHaveAnyDecor:
.string "嗯……等一下,你这家伙,\n"
.string "一件装饰物品也没有嘛!$"
MauvilleCity_PokemonCenter_1F_Text_PickTheDecorToTrade:
.string "那么,选择你要用来\n"
.string "跟我交换的装饰物品吧。$"
MauvilleCity_PokemonCenter_1F_Text_YouDontWantToTrade:
.string "你不想跟我换?\n"
.string "真遗憾……$"
MauvilleCity_PokemonCenter_1F_Text_YouveNoRoomForThis:
.string "你有太多{STR_VAR_2}了。\n"
.string "已经放不下了。$"
MauvilleCity_PokemonCenter_1F_Text_SoWellTradeTheseDecor:
.string "那么,开始用我的{STR_VAR_3}\n"
.string "和你的{STR_VAR_2}交换吧?$"
MauvilleCity_PokemonCenter_1F_Text_ThatDecorIsInUse:
.string "这件装饰物品在使用中。\n"
.string "不能交换。$"
MauvilleCity_PokemonCenter_1F_Text_SendDecorToYourPC:
.string "那么开始交换!\n"
.string "我把我的装饰物品发送到你的电脑。$"
MauvilleCity_PokemonCenter_1F_Text_CantTradeThatOne:
.string "啊!抱歉!\n"
.string "这件装饰物品太珍贵了。\l"
.string "不能交换这个!\n"
.string "有其他想要的吗?$"
MauvilleCity_PokemonCenter_1F_EventScript_Trader::
lock
faceplayer
msgbox MauvilleCity_PokemonCenter_1F_Text_WantToTradeDecor, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineTrade
special GetTraderTradedFlag
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_AlreadyTraded
message MauvilleCity_PokemonCenter_1F_Text_PickADecorItem
waitmessage
goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive
end
MauvilleCity_PokemonCenter_1F_EventScript_DeclineTrade::
msgbox MauvilleCity_PokemonCenter_1F_Text_TraderFeelingTheBlues, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_AlreadyTraded::
msgbox MauvilleCity_PokemonCenter_1F_Text_WeveAlreadyTraded, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive::
special TraderMenuGetDecoration
waitstate
goto_if_eq VAR_0x8004, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelPickDecor
goto_if_eq VAR_0x8004, 0xFFFF, MauvilleCity_PokemonCenter_1F_EventScript_InvalidDecor
msgbox MauvilleCity_PokemonCenter_1F_Text_OnceBelongedToPlayerDoYouWantIt, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_PickDifferentDecor
special DoesPlayerHaveNoDecorations
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_DontHaveAnyDecor
goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive
end
MauvilleCity_PokemonCenter_1F_EventScript_CancelPickDecor::
msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontWantAnything, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_InvalidDecor::
message MauvilleCity_PokemonCenter_1F_Text_CantTradeThatOne
waitmessage
goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive
end
MauvilleCity_PokemonCenter_1F_EventScript_PickDifferentDecor::
message MauvilleCity_PokemonCenter_1F_Text_PickADecorItem
waitmessage
goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive
end
MauvilleCity_PokemonCenter_1F_EventScript_DontHaveAnyDecor::
msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontHaveAnyDecor, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive::
msgbox MauvilleCity_PokemonCenter_1F_Text_PickTheDecorToTrade, MSGBOX_DEFAULT
special TraderShowDecorationMenu
waitstate
goto_if_eq VAR_0x8006, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelGiveDecor
goto_if_eq VAR_0x8006, 0xFFFF, MauvilleCity_PokemonCenter_1F_EventScript_DecorInUse
special IsDecorationCategoryFull
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_NoRoomForDecor
msgbox MauvilleCity_PokemonCenter_1F_Text_SoWellTradeTheseDecor, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive
special TraderDoDecorationTrade
msgbox MauvilleCity_PokemonCenter_1F_Text_SendDecorToYourPC, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_CancelGiveDecor::
msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontWantToTrade, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_DecorInUse::
msgbox MauvilleCity_PokemonCenter_1F_Text_ThatDecorIsInUse, MSGBOX_DEFAULT
goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive
end
MauvilleCity_PokemonCenter_1F_EventScript_NoRoomForDecor::
msgbox MauvilleCity_PokemonCenter_1F_Text_YouveNoRoomForThis, MSGBOX_DEFAULT
release
end
@ Storyteller
MauvilleCity_PokemonCenter_1F_Text_WillYouHearMyTale:
.string "我是吟游诗人。\n"
.string "我可以告诉你传说中的\l"
.string "训练家的故事。\p"
.string "想听我的故事吗?$"
MauvilleCity_PokemonCenter_1F_Text_StorytellerFeelingTheBlues:
.string "这样啊……\n"
.string "真遗憾……$"
MauvilleCity_PokemonCenter_1F_Text_WhichTaleToTell:
.string "我知道这些传说。\n"
.string "你想听哪个?$"
MauvilleCity_PokemonCenter_1F_Text_IKnowNoTales:
.string "不过,我不知道什么传说中的训练家。\n"
.string "所以,也就不知道有什么故事。\p"
.string "这世上存在能称为\n"
.string "传说中的训练家的人吗?$"
MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes:
.string "啊?!\n"
.string "你……你……\p"
.string "{STR_VAR_2}\n"
.string "{STR_VAR_1}次?!\p"
.string "太强了!\n"
.string "这是新传说的诞生啊!$"
MauvilleCity_PokemonCenter_1F_Text_CouldThereBeOtherLegends:
.string "我开始想,是否还有其他\n"
.string "训练家有着更感人的故事\l"
.string "等待着人们的发现呢?$"
MauvilleCity_PokemonCenter_1F_Text_HaveYouAnyLegendaryTales:
.string "你是训练家吗?\p"
.string "那么告诉我吧,\n"
.string "你听说过更遥远的传说吗?$"
@ Unused
MauvilleCity_PokemonCenter_1F_Text_HearAnotherLegendaryTale:
.string "顺带一提……你要听另一个\n"
.string "传说吗?$"
MauvilleCity_PokemonCenter_1F_Text_NotWorthyOfLegend:
.string "嗯……\n"
.string "我不满意啊……\p"
.string "希望你能让我听到\n"
.string "值得成为传说的故事啊。$"
MauvilleCity_PokemonCenter_1F_Text_IWishMorePeopleWereInterested:
.string "真希望能有更多的人来听\n"
.string "我这些关于传说中的训练家们\l"
.string "的史诗般的故事。$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle::
.string "谨慎的训练家$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameAction::
.string "写入记录$"
MauvilleCity_PokemonCenter_1F_Text_SavedGameStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在游戏中记录了\n"
.string "{STR_VAR_1}次!\p"
.string "没有比{STR_VAR_3}更小心的\n"
.string "人了!$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedTitle::
.string "先驱者$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedAction::
.string "引领新潮$"
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他至少站在流行前沿\n"
.string "{STR_VAR_1}次了!\p"
.string "{STR_VAR_3}引领整个\n"
.string "丰缘地区的潮流!$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle::
.string "植树学家$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction::
.string "种植树果$"
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他至少种了{STR_VAR_1}\n"
.string "棵树!\p"
.string "{STR_VAR_3}是个举世闻名的果树\n"
.string "爱好者!$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesTitle::
.string "单车发烧友$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesAction::
.string "单车交换$"
MauvilleCity_PokemonCenter_1F_Text_BikeTradesStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他已经换了{STR_VAR_1}辆\n"
.string "车了!\p"
.string "{STR_VAR_3}对自行车的热情犹如滔滔\n"
.string "江水,连绵不绝!$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsTitle::
.string "明星$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsAction::
.string "接受采访$"
MauvilleCity_PokemonCenter_1F_Text_InterviewsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他曾经受到了{STR_VAR_1}次\n"
.string "采访!\p"
.string "我相信{STR_VAR_3}一定能成为\n"
.string "备受瞩目的训练家!$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesTitle::
.string "对战狂$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesAction::
.string "对战$"
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他参加了{STR_VAR_1}次对战!\p"
.string "{STR_VAR_3}不会错过任何\n"
.string "对战的机会!$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtTitle::
.string "捕捉专家$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtAction::
.string "捕捉宝可梦$"
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "据不完全统计,共捕捉了\n"
.string "{STR_VAR_1}只宝可梦!\p"
.string "{STR_VAR_3}——传说中的\n"
.string "宝可梦捕捉专家!$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtTitle::
.string "钓圣$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtAction::
.string "用钓竿钓宝可梦$"
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在钓鱼时\n"
.string "钓到{STR_VAR_1}只宝可梦!\p"
.string "{STR_VAR_3}——传说中的\n"
.string "钓圣!$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedTitle::
.string "孵化专家$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedAction::
.string "孵蛋$"
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他曾在{STR_VAR_1}只蛋中孵\n"
.string "出了宝可梦!\p"
.string "{STR_VAR_3}是名副其实的\n"
.string "孵化专家!$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedTitle::
.string "进化专家$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedAction::
.string "宝可梦进化$"
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他已使{STR_VAR_1}只宝可梦\n"
.string "进化!\p"
.string "{STR_VAR_3}是最强的\n"
.string "宝可梦进化专家!$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterTitle::
.string "爱心使者$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterAction::
.string "使用宝可梦中心$"
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在宝可梦中心共治疗宝可梦\n"
.string "{STR_VAR_1}次!\p"
.string "在宝可梦中心没有比{STR_VAR_3}更有\n"
.string "爱心的人了!$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeTitle::
.string "宝可梦保姆$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeAction::
.string "在家照顾宝可梦$"
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeStory::
.string "关于{STR_VAR_3}是这样\n"
.string "流传的。\p"
.string "他在家中治愈过{STR_VAR_1}次\n"
.string "宝可梦!\p"
.string "找不到比{STR_VAR_3}更守家的\n"
.string "人了!$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesTitle::
.string "旅游爱好者$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesAction::
.string "参加旅行团$"
MauvilleCity_PokemonCenter_1F_Text_SafariGamesStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他已经参加了{STR_VAR_1}\n"
.string "个旅行团!\p"
.string "{STR_VAR_3}是一个狂热的\n"
.string "旅游粉丝!$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutTitle::
.string "斩剑狂$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutAction::
.string "用居合劈$"
MauvilleCity_PokemonCenter_1F_Text_UsedCutStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "此人使用居合劈高达\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}十分喜欢\n"
.string "居合劈!$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashTitle::
.string "碎岩大师$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashAction::
.string "打碎岩石$"
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "此人使用碎岩有\n"
.string "{STR_VAR_1}次!\p"
.string "碎岩早已是{STR_VAR_3}生活\n"
.string "的一部分!$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesTitle::
.string "神秘人$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesAction::
.string "转移秘密基地$"
MauvilleCity_PokemonCenter_1F_Text_MovedBasesStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他换过{STR_VAR_1}次秘密\n"
.string "基地!\p"
.string "{STR_VAR_3}真是喜欢搬家\n"
.string "啊!$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashTitle::
.string "弹跳达人$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashAction::
.string "使用弹跳$"
MauvilleCity_PokemonCenter_1F_Text_UsedSplashStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他曾使用{STR_VAR_1}次\n"
.string "弹跳!\p"
.string "{STR_VAR_3}大概喜欢四处\n"
.string "乱跳吧!$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleTitle::
.string "顽强的训练家$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleAction::
.string "采取绝境反击战术$"
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他依靠绝境反击获胜\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}在绝境中总能表现出\n"
.string "惊人的实力!$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsTitle::
.string "赌神$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsAction::
.string "赢筹码$"
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他赢取筹码已经\n"
.string "{STR_VAR_1}次了。\p"
.string "{STR_VAR_3}在赌桌上真是常受幸运女神\n"
.string "的关照啊!$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsTitle::
.string "轮盘王$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsAction::
.string "赌轮盘连胜$"
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他的轮盘纪录是\n"
.string "{STR_VAR_1}连胜。\p"
.string "滚珠在轮盘中转动时{STR_VAR_3}\n"
.string "是最幸运的!$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesTitle::
.string "对战塔挑战王$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesAction::
.string "挑战对战塔$"
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他向对战塔\n"
.string "挑战了{STR_VAR_1}次!\p"
.string "{STR_VAR_3}立志成为\n"
.string "对战塔中优秀的训练家!$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksTitle::
.string "树果有爱混合师$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksAction::
.string "做宝可方块$"
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他做出了树果\n"
.string "{STR_VAR_1}次!\p"
.string "没有人比{STR_VAR_3}更精通\n"
.string "树果混合器了!$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsTitle::
.string "华丽大赛大师$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsAction::
.string "参加华丽大赛$"
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "至今为止他已参加{STR_VAR_1}次\n"
.string "华丽大赛!\p"
.string "{STR_VAR_3}喜欢向他人炫耀\n"
.string "自己的宝可梦!$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsTitle::
.string "华丽大赛专家$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsAction::
.string "获得华丽大赛冠军$"
MauvilleCity_PokemonCenter_1F_Text_WonContestsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他已获得了{STR_VAR_1}次\n"
.string "华丽大赛冠军!\p"
.string "{STR_VAR_3}是个令人难以置信的\n"
.string "华丽大赛大师!$"
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedTitle::
.string "购物爱好者$"
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedAction::
.string "购物$"
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在商店购买道具有\n"
.string "{STR_VAR_1}次了!\p"
.string "{STR_VAR_3}可能是在商店\n"
.string "里出生的吧。$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderTitle::
.string "搜索专家$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderAction::
.string "使用探宝器$"
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他用探宝器找出道具\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}一定想找出\n"
.string "所有隐藏道具!$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedTitle::
.string "被雨淋湿的训练家$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedAction::
.string "淋雨$"
MauvilleCity_PokemonCenter_1F_Text_TimesRainedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他被淋湿过\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}对雨有着超凡的\n"
.string "吸引力!$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexTitle::
.string "宝可梦图鉴研究者$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexAction::
.string "校对图鉴数据$"
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他校对宝可梦图鉴有\n"
.string "{STR_VAR_1}次了!\p"
.string "{STR_VAR_3}喜欢在宝可梦图鉴中查看\n"
.string "宝可梦的数据!$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsTitle::
.string "奖章收藏家$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsAction::
.string "收藏奖章$"
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他一共收藏了奖章\n"
.string "{STR_VAR_1}条!\p"
.string "{STR_VAR_3}一定很喜欢\n"
.string "收藏奖章!$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedTitle::
.string "蹦极狂热爱好者$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedAction::
.string "跳下岩礁$"
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他几经跳过\n"
.string "{STR_VAR_1}次了!\p"
.string "如果有适合跳跃的岩礁,\n"
.string "{STR_VAR_3}一定会去跳的!$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedTitle::
.string "电视迷$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedAction::
.string "看电视$"
MauvilleCity_PokemonCenter_1F_Text_TVWatchedStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他看电视超过了\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}一定对电视情有独钟!$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockTitle::
.string "时间魔术师$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockAction::
.string "调表$"
MauvilleCity_PokemonCenter_1F_Text_CheckedClockStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他总共调过\n"
.string "{STR_VAR_1}次表!\p"
.string "{STR_VAR_3}一定是个自觉\n"
.string "遵守时间的训练家。$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryTitle::
.string "中奖奇才$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryAction::
.string "赢得宝可梦彩票$"
MauvilleCity_PokemonCenter_1F_Text_WonLotteryStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他中过的宝可梦彩票有{STR_VAR_1}次\n"
.string "之多!\p"
.string "{STR_VAR_3}一定有很多交换\n"
.string "宝可梦的朋友!$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareTitle::
.string "在培育屋工作的训练家$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareAction::
.string "在培育屋照顾宝可梦$"
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在培育屋照顾的宝可梦\n"
.string "{STR_VAR_1}只!\p"
.string "{STR_VAR_3}一定是一个培育\n"
.string "宝可梦的老手了!$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarTitle::
.string "缆车王$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarAction::
.string "乘缆车$"
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他乘坐缆车已经有\n"
.string "{STR_VAR_1}次了!\p"
.string "{STR_VAR_3}始终都在上上下下\n"
.string "一定很忙吧!$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsTitle::
.string "温泉爱好者$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsAction::
.string "洗温泉$"
MauvilleCity_PokemonCenter_1F_Text_HotSpringsStory::
.string "关于{STR_VAR_3}是这样流传\n"
.string "的。\p"
.string "他在温泉中洗过\n"
.string "{STR_VAR_1}次!\p"
.string "{STR_VAR_3}会有着婴儿般\n"
.string "细嫩的皮肤吧!$"
MauvilleCity_PokemonCenter_1F_EventScript_Storyteller::
lock
faceplayer
setvar VAR_0x8008, 0
setvar VAR_0x8009, 0
setvar VAR_0x800A, 0
setvar VAR_0x800B, 0
msgbox MauvilleCity_PokemonCenter_1F_Text_WillYouHearMyTale, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller
specialvar VAR_RESULT, StorytellerGetFreeStorySlot
goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_KnowNoTales
message MauvilleCity_PokemonCenter_1F_Text_WhichTaleToTell
waitmessage
special StorytellerStoryListMenu
waitstate
goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelStorySelection
setvar VAR_0x8008, 1
special Script_StorytellerDisplayStory
waitmessage
waitbuttonpress
specialvar VAR_RESULT, StorytellerUpdateStat
goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_AreThereOtherTales
goto MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale
MauvilleCity_PokemonCenter_1F_EventScript_CancelStorySelection::
goto MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller
end
MauvilleCity_PokemonCenter_1F_EventScript_AreThereOtherTales::
msgbox MauvilleCity_PokemonCenter_1F_Text_CouldThereBeOtherLegends, MSGBOX_DEFAULT
specialvar VAR_RESULT, HasStorytellerAlreadyRecorded
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_StorytellerEnd
goto MauvilleCity_PokemonCenter_1F_EventScript_DoYouHaveAnyTales
MauvilleCity_PokemonCenter_1F_EventScript_KnowNoTales::
msgbox MauvilleCity_PokemonCenter_1F_Text_IKnowNoTales, MSGBOX_DEFAULT
MauvilleCity_PokemonCenter_1F_EventScript_DoYouHaveAnyTales::
msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouAnyLegendaryTales, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller
specialvar VAR_RESULT, Script_StorytellerInitializeRandomStat
goto_if_eq VAR_RESULT, 1, MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale
msgbox MauvilleCity_PokemonCenter_1F_Text_NotWorthyOfLegend, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale::
msgbox MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller::
msgbox MauvilleCity_PokemonCenter_1F_Text_StorytellerFeelingTheBlues, MSGBOX_DEFAULT
release
end
@ Unused
MauvilleCity_PokemonCenter_1F_EventScript_WaitingForRecordMix::
msgbox MauvilleCity_PokemonCenter_1F_Text_IWishMorePeopleWereInterested, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_StorytellerEnd::
release
end
@ Giddy
MauvilleCity_PokemonCenter_1F_Text_HearMyStory:
.string "我是格蒂!\n"
.string "我给你准备了一个非常炫的故事!\p"
.string "想听听吗?$"
MauvilleCity_PokemonCenter_1F_Text_GiddyFeelingTheBlues:
.string "哎……\n"
.string "你真是给我泼了一盆冷水……$"
MauvilleCity_PokemonCenter_1F_Text_AlsoIWasThinking:
.string "我也一直在想……$"
MauvilleCity_PokemonCenter_1F_Text_WeShouldChatAgain:
.string "就是这样了,我想……\p"
.string "我们下次再聊吧!\n"
.string "再见!$"
MauvilleCity_PokemonCenter_1F_EventScript_Giddy::
lock
faceplayer
msgbox MauvilleCity_PokemonCenter_1F_Text_HearMyStory, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_TryTellTale
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineGiddy
end
MauvilleCity_PokemonCenter_1F_EventScript_TryTellTale::
special GiddyShouldTellAnotherTale
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales
end
MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale::
special GiddyShouldTellAnotherTale
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_GiddyStartNewTale
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales
end
MauvilleCity_PokemonCenter_1F_EventScript_GiddyStartNewTale::
msgbox MauvilleCity_PokemonCenter_1F_Text_AlsoIWasThinking, MSGBOX_DEFAULT
goto MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale
end
@ Giddy will continue to tell stories regardless of whether yes or no is selected below.
@ Each story there is a 10% chance it will be his last. Otherwise he will stop at 10 stories.
MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale::
special GenerateGiddyLine
special ShowFieldMessageStringVar4
waitmessage
yesnobox 20, 8
goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale
goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale
end
MauvilleCity_PokemonCenter_1F_EventScript_DeclineGiddy::
msgbox MauvilleCity_PokemonCenter_1F_Text_GiddyFeelingTheBlues, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales::
msgbox MauvilleCity_PokemonCenter_1F_Text_WeShouldChatAgain, MSGBOX_DEFAULT
release
end
MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToHearMySong:
.string "嘿,我是巴德。\n"
.string "想听听我的歌吗?$"
MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues1:
.string "哎……\n"
.string "你真是给我泼了一盆冷水……$"
MauvilleCity_PokemonCenter_1F_Text_WishICouldPlaySongForOthers:
.string "啊,多么动感的音乐……\n"
.string "我真希望能演奏给别人听……$"
MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToWriteSomeLyrics:
.string "是这样吗?\n"
.string "你有多喜欢我的歌?\p"
.string "但是我对歌词\n"
.string "一点都不满意。\p"
.string "能为我写一篇新\n"
.string "歌词吗?$"
MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues2:
.string "哎……\n"
.string "你真是给我泼了一盆冷水……$"
MauvilleCity_PokemonCenter_1F_Text_LetMeSingItForYou:
.string "太感谢你了!\n"
.string "让我为你尽情的唱吧。$"
MauvilleCity_PokemonCenter_1F_Text_ThatHowYouWantedSongToGo:
.string "这就是你想让你的歌达到的\n"
.string "效果吗?$"
MauvilleCity_PokemonCenter_1F_Text_IllSingThisSongForAWhile:
.string "好极了!就是这样。\n"
.string "我马上就唱这首歌。$"
MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening:
.string "嘿,你!别人都叫我时髦青年。\n"
.string "我会教给你如何走在时代的最前端。$"
MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou:
.string "但是,嘿,我已经教了你很多\n"
.string "潮流的东西了。\p"
.string "我还想和别人分享这么\n"
.string "美妙的话语。$"
MauvilleCity_PokemonCenter_1F_Text_IveGotNothingNewToTeach:
.string "但是,嘿,你已经能抓住\n"
.string "最新潮流的去向了。\p"
.string "我没什么新东西可以交给你了!$"
MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord:
.string "嘿,你听过\n"
.string "{STR_VAR_1}”吗?\p"
.string "那是什么意思?好的……\n"
.string "去问你的爸爸妈妈,明白吗?$"