FosterProgramming
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a4482f0ee2
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Rework switch AI and add more tests for ace pokemon flags (#8321)
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2025-11-23 19:04:44 +01:00 |
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AlexOn1ine
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aa20b2bc0f
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master to upcoming merge
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2025-11-22 10:39:52 +01:00 |
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Martin Griffin
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f51a8e7325
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Fix ohko moves ai tests (#8309)
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2025-11-20 16:19:23 +00:00 |
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Jamie Foster
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e41de2544a
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Fix ohko moves ai tests
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2025-11-20 16:38:55 +01:00 |
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AlexOn1ine
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6a28506ee2
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19/11/25 Master to upcoming merge
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2025-11-19 18:20:30 +01:00 |
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moostoet
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5e40456f45
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Fix AI_FLAG_DOUBLE_ACE_POKEMON sending duplicate Pokémon in doubles (#8279)
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2025-11-18 19:33:49 +01:00 |
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Eduardo Quezada
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1545e22d0a
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Clean usage of gMovesInfo (#8234)
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2025-11-12 19:29:45 +01:00 |
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AlexOn1ine
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93cc143134
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conflicts
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2025-11-11 13:12:00 +01:00 |
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Maxime Grouazel
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927101a5fc
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Added check for parental bond killing through sturdy (#8206)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-11-11 00:10:53 +01:00 |
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grintoul
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95c2a6e2b6
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Multibattle testing system (#7257)
Co-authored-by: hedara90 <90hedara@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
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2025-10-24 15:00:23 +02:00 |
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AlexOn1ine
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e365add4cf
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15/10/25 Master to upcoming merge
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2025-10-15 21:31:00 +02:00 |
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ghostyboyy97
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ade850b215
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fix (post-KO switch): force AI data recalc to see abilities on field correctly when pivot moves used by player (#7900)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-10-10 20:07:27 +02:00 |
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Maxime Grouazel
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81af2be16e
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Fix AI seeing priority wrong for players choice lock (#7899)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-10-10 20:06:35 +02:00 |
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surskitty
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f0444f0d3f
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Improved AI for status curing; trainer items, Purify, Smelling Salts, Sparkling Aria (#7853)
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2025-10-06 23:52:27 +02:00 |
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AlexOn1ine
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870b93aad9
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06/10/25 Master to upcoming merge
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2025-10-06 19:42:42 +02:00 |
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Eduardo Quezada
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13f392987a
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Fix some failed and assume fail tests with GEN_LATEST = GEN_5 (#7735)
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2025-10-02 13:27:06 +02:00 |
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khbsd
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e385c7f59f
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feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-09-29 21:35:09 +02:00 |
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AlexOn1ine
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a4470cac2c
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Master to upcoming merge
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2025-09-27 22:42:53 +02:00 |
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surskitty
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82ab4fe98d
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Z Status move handling: Conversion, Detect, Nature Power, Transform (#7721)
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2025-09-24 19:55:29 +02:00 |
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Pawkkie
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1ca5b23f19
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Fix abusable two-turn-move switch behaviour (#7770)
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2025-09-22 19:47:23 +02:00 |
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surskitty
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a55d603502
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AI sees dynamic moves and Nature Power as correct types for weather, terrain (#7759)
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2025-09-19 20:50:13 +02:00 |
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Phexi
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f28b3bf3b8
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Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW (#7755)
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2025-09-19 20:38:20 +02:00 |
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AlexOn1ine
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bc84e6656d
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Master to upcoming merge
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2025-09-17 20:18:51 +02:00 |
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Eduardo Quezada
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deaf77f619
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Fix most failed and assume fail tests with GEN_LATEST = GEN_6 (#7696)
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2025-09-14 20:21:38 +02:00 |
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surskitty
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fab4dc1163
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Adjusted AI handling for Gravity; AI for weather/field status additional effects. (#7651)
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2025-09-12 23:16:45 +02:00 |
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surskitty
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0ebd308497
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AI uses Extreme Evoboost. (#7706)
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2025-09-09 22:13:18 +02:00 |
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surskitty
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0f2518c17f
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Some tests for future Dynamax AI behavior. (#7707)
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2025-09-09 22:12:14 +02:00 |
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surskitty
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c3dec7d030
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AI can use Z-status moves (#7666)
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2025-09-07 18:00:02 +02:00 |
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grintoul
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441d39cc57
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Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE (#7622)
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2025-09-06 20:32:54 +02:00 |
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Hedara
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1ec08fbe0d
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Merge branch 'master' into master-to-upcoming
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2025-09-06 19:43:43 +02:00 |
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surskitty
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9e56a259e6
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Simple gimmick tests
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2025-09-05 07:31:13 +01:00 |
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Martin Griffin
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97376a5b5a
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Support gimmicks in AI tests
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2025-09-05 07:31:13 +01:00 |
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Eduardo Quezada
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1e6a533131
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Fix most failed tests with GEN_LATEST = GEN_7 (#7688)
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2025-09-03 19:23:23 +02:00 |
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Hedara
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619ee562fa
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Mark failing test that was masked
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2025-09-02 15:18:41 +02:00 |
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surskitty
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927f1898bb
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AI handling for Coaching. (#7661)
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2025-09-01 19:43:12 +02:00 |
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surskitty
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cdaba9076e
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Correcting test AI won't use status moves if partner chose Helping Hand (#7649)
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2025-08-30 23:18:47 +02:00 |
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surskitty
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4fa26b2296
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Improved move additional effect handling; now accounts for Shield Dust. (#7650)
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2025-08-30 22:40:44 +02:00 |
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surskitty
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e1381dd7b5
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AI uses Gear Up. (#7641)
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2025-08-29 20:49:50 +02:00 |
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surskitty
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3ff23ef212
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AI uses Life Dew. (#7643)
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2025-08-29 20:49:28 +02:00 |
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surskitty
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16fa6c8f71
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AI uses Flower Shield. (#7640)
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2025-08-29 10:10:59 +02:00 |
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surskitty
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9bfae7fa93
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AI uses Magnetic Flux. (#7642)
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2025-08-29 10:08:42 +02:00 |
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AlexOn1ine
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ce52d83343
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25/08/25 Master merge
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2025-08-25 17:30:38 +02:00 |
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Eduardo Quezada
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8febd24604
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Added missing Move Effect TODO tests - Volume F (#7605)
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2025-08-23 22:25:19 +02:00 |
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surskitty
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8e58551088
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Tests to see that the AI uses moves. (#7555)
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2025-08-21 14:41:43 +02:00 |
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Eduardo Quezada
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7d459fd6dc
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Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577)
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2025-08-18 19:44:43 +02:00 |
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surskitty
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260b12337e
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Helping Hand logic (#7504)
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2025-08-13 16:21:13 +02:00 |
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surskitty
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69cbd866aa
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Fixing Refresh AI scoring (#7539)
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2025-08-12 17:16:43 -04:00 |
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surskitty
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7fb5d98bf6
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AI uses Tailwind. (#7515)
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2025-08-12 17:12:45 -04:00 |
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Pawkkie
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eab10dc2f0
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Fix AI's KO evaluation getting messed up by priority (#7533)
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2025-08-12 10:30:14 +02:00 |
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Alex
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38cfc4bacf
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Modify move prediction to work in doubles (#7087)
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2025-08-11 12:26:41 -04:00 |
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