hedara90
40c5ad5043
Fix Magma Storm getting stuck ( #6605 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-04-14 17:07:59 +02:00
hedara90
a186ce1bff
Animation fixes from lucky adapted to expansion ( #6452 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-04-11 13:15:13 +02:00
hedara90
bb73fb1971
Fix Jet Punch in isolated tests ( #6461 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-03-21 21:46:03 +01:00
hedara90
37abce1992
Made some move animations fit in VRAM ( #6289 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-02-26 14:56:36 +01:00
Eduardo Quezada
3507862164
Merge branch '_RHH/master' into _RHH/upcoming
2025-02-12 09:30:59 -03:00
PhallenTree
cf5b95cee8
Fixes Expanding Force and Spectral Thief move animations ( #6185 )
2025-02-09 22:34:48 +01:00
hedara90
cad1a37566
Tachyon Cutter and Salt Cure animations ( #6182 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-02-05 15:27:21 +01:00
hedara90
e1e3bcfa91
Tera starstorm ( #6073 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-01-26 11:08:46 +01:00
Eduardo Quezada
ce40c3356c
Merge branch '_RHH/master' into _RHH/upcoming
2025-01-12 08:42:57 -03:00
hedara90
9c7c94d474
Fixed a bunch of move anims ( #5936 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2025-01-12 10:01:44 +01:00
Eduardo Quezada
004efd1e5a
Merge branch '_RHH/master' into _RHH/upcoming
2024-12-31 18:38:03 -03:00
Alex
7e0c1f9323
New U-turn animation to fix visibility ( #5910 )
2024-12-31 00:36:07 +01:00
Alex
3f3f4cfe1c
New Volt Switch Animation ( #5729 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2024-12-07 15:52:13 +01:00
Eduardo Quezada
1a581c407c
Merge branch '_RHH/master' into _RHH/upcoming
2024-12-01 08:11:32 -03:00
Alex
acdd447160
Changes Max Phantasm move anim script call ( #5737 )
2024-11-30 19:19:08 -05:00
Hedara
f6fdca615f
Merge branch 'master' into master-to-upcoming
2024-11-29 11:32:12 +01:00
Alex
c4fe97011e
Fix Floral Healing anim ( #5733 )
2024-11-28 22:51:34 +01:00
Sadfish the Sad
64887ee876
dark void, clangorous soulblaze, vortex animation fixes ( #5650 )
2024-11-25 19:57:22 +01:00
Eduardo Quezada
afa7ab9b2e
Merge branch '_RHH/master' into _RHH/upcoming
2024-10-24 07:47:52 -03:00
ghoulslash
6de4222c22
Fix AnimTask_HorizontalShake uses for shaking screen in battle anims ( #5562 )
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-10-22 16:24:48 +02:00
Eduardo Quezada
3205f377d5
Merge branch '_RHH/master' into _RHH/upcoming
2024-10-21 08:18:44 -03:00
ghoulslash
d487bd0548
Revival Blessing fixes + Using Lunar Blessing's animation ( #5490 )
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* revival blessing fixes, add anim
* fix lunar blessing anim
* Added support for Revival Blessing in tests
* Added test to confirm absent flag fix
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-19 11:34:58 -03:00
kittenchilly
130d6042e0
Add Ion Deluge animation ( #5467 )
2024-10-10 22:37:57 +02:00
SonikkuA-DatH
708f64247f
Heart Swap Move Animation ( #5460 )
2024-10-09 10:43:04 +02:00
Eduardo Quezada
5130ea9da3
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-28 11:45:49 -03:00
kleenxfeu
16e8be1233
Mega evolution animation is a little smoother ( #4816 )
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* Smoother primal/mega animation
* Just to make the CI run. It needs to run
* Update src/battle_anim_effects_3.c
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Co-authored-by: kleeenexfeu <94004034+kleeenexfeu@users.noreply.github.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-21 23:47:19 +02:00
Sadfish the Sad
f6319d8446
new animations for many moves more details in description ( #5367 )
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New: Me First, Zippy Zap, Splishy Splash, Floaty Fall, Pika Papow, Bouncy Bubble, Buzzy Buzz, Sizzly Slide, Glitzy Glow, Baddy Bad, Sappy Seed, Freezy Frost, Sparkly Swirl, Veevee Volley, Snap Trap, Astral Barrage, Burning Bulwark
Updated: Aura Sphere, Dark Void, Spirit Shackle
Fixed: Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm, Clangorous Soul(Blaze)
2024-09-15 08:22:40 +02:00
SonikkuA-DatH
8c3531ffc7
Grass/Water Pledge Swamp Animation + Sea of Fire animation tweak ( #5325 )
2024-09-07 18:04:47 +02:00
cawtds
6e3ce9db2f
Move battle anim arrays to C ( #5306 )
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* move battle anim arrays to c
* use ARRAY_COUNT instead
* remove B_ANIM_STATUS_WRAPPED
* move anim rename
* rename battle anims status/general/special
2024-09-04 11:21:40 +02:00
kittenchilly
8d47db6160
Add Population Bomb animation ( #5194 )
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* Population Bomb animation
* Update battle_anim_new.c
* Update battle_anim_new.c
2024-08-25 23:39:25 +02:00
Sadfish the Sad
fde85e9357
some gen 9 move anims + fickle beam rework ( #5159 )
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* new move anims + fickle beam rework
* more fickle beam changes
* removed the true for consistency
* ficklebeamboosted gets cleared now
* mortal spin and thunderclap changes
* minor mortal spin pal change
* removed hex numbers and made hard press quicker
2024-08-14 17:20:18 +02:00
Eduardo Quezada
b4eca0a6ec
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# data/battle_anim_scripts.s
# src/battle_util.c
2024-07-29 09:36:16 -04:00
kittenchilly
904d59220d
Shorten squish anim
2024-07-28 11:55:57 -05:00
kittenchilly
9979fe01ac
Update battle_anim_scripts.s
2024-07-28 11:47:49 -05:00
kittenchilly
f22666c2a3
Merge branch 'master' into axekick-anim
2024-07-28 11:46:14 -05:00
Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
hedara90
b0b63f66b9
Added Ivy Cudgel Animation ( #5034 )
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* Added Ivy Cudgel Anim, changed Ogerpon palettes, added jumpifmovetypeequals command
* Make the 20 year old compiler not complain
* Maybe better cudgel
* Moved animation
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Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-26 18:06:44 +02:00
kittenchilly
b4792d3f7e
Add Axe Kick animation
2024-07-25 14:06:02 -05:00
Alex
edc883d038
Refactors residual damage ( #4945 )
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* Refactors damage non types
* correction
* Refactor weather damage script
* new line
* correction
* there was a hail test already
* ndebug
* add sandstorm test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00
Eduardo Quezada
4d6452e14e
Move general config file to the config folder ( #4805 )
2024-06-19 13:42:01 +02:00
Bassoonian
a24b767276
Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into masterintoupcoming18jun
2024-06-18 15:27:06 +02:00
DizzyEggg
84d13d0abf
Fix Smack Down anim + move anim tests ( #4774 )
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* Fix Smack Down anim + move anim tests
* really agbcc
* fix undefined reference
* hopefully everything works
2024-06-13 15:30:28 -04:00
Eduardo Quezada
06153e4280
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# include/battle.h
# include/constants/battle_script_commands.h
# include/constants/pokemon.h
# src/battle_ai_util.c
# src/battle_main.c
# src/battle_util.c
# test/battle/ai.c
2024-06-13 11:44:28 -04:00
DizzyEggg
2b64546a25
fix tectonic rage anim not clearing mon bg ( #4787 )
2024-06-13 13:45:11 +02:00
kittenchilly
7f8f480ecb
Add FORM_CHANGE_BATTLE_TERASTALLIZATION + allow species to force tera types ( #4438 )
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* Add FORM_CHANGE_BATTLE_TERASTALLIZATION and allow species to force tera types
* Fix form change not changing tera type
* Update form_species_tables.h
* Address reviews
* Can't change the forced Tera Type anymore
* Revert "Can't change the forced Tera Type anymore"
This reverts commit 67157250efeaf5ffefc45ac1955b09f27f09788b.
* Fix a lot of things
* Oops
* Update pokemon.h
* Update pokemon.h
* Address reviews
* Update tera_starstorm.c
* Update test/battle/gimmick/terastal.c
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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-06-04 13:38:49 +02:00
cawtds
97143e020f
Refactor move animations ( #4683 )
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* fix getboxmondata for evolutiontracker if compiled with agbcc
* refactored move animation scripts as part of gMovesInfo
* migration script for move anims
* default animation, migration for battle_anim_scripts.s
* added warning for missing animation
* add include to migration
* add struct member in migration script
* removed include and struct member from migration script
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-02 08:18:13 +02:00
hedara90
d999092689
Upgraded Dragon Darts Animation ( #4620 )
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* Upgraded Dragon Darts Animation
* Fixed Dragon Darts not workin in link battles
* Apply suggestions from code review
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-05-28 10:17:52 +02:00
Alex
faf61e62fb
Adds move Spicy Extract ( #4211 )
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* Adds move Spicy Extract
* remove uneeded line
* anim, new tests, acc change
* Clear Amulet, Contrary interaction
* ai
* correction
* simplify script a bit
* clean up
* Spicy Extract script overhaul
* merge rhh/upcoming
* alignment
* AI changes/additions
* add Foul Play check
* Remove useless ai checks
* remove wrong test
* review issues
2024-05-16 11:03:50 +02:00
Eduardo Quezada
ab682ce900
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/data/items.h
# src/pokemon_summary_screen.c
2024-05-15 09:58:21 -04:00
sneed
d71d5f7f1e
fix incorrect usage of ANIM_PLAYER_LEFT and _RIGHT ( #4560 )
2024-05-14 13:44:46 +02:00