grintoul
|
95c2a6e2b6
|
Multibattle testing system (#7257)
Co-authored-by: hedara90 <90hedara@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
|
2025-10-24 15:00:23 +02:00 |
|
AlexOn1ine
|
e365add4cf
|
15/10/25 Master to upcoming merge
|
2025-10-15 21:31:00 +02:00 |
|
ghostyboyy97
|
ade850b215
|
fix (post-KO switch): force AI data recalc to see abilities on field correctly when pivot moves used by player (#7900)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-10-10 20:07:27 +02:00 |
|
Maxime Grouazel
|
81af2be16e
|
Fix AI seeing priority wrong for players choice lock (#7899)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-10-10 20:06:35 +02:00 |
|
surskitty
|
f0444f0d3f
|
Improved AI for status curing; trainer items, Purify, Smelling Salts, Sparkling Aria (#7853)
|
2025-10-06 23:52:27 +02:00 |
|
AlexOn1ine
|
870b93aad9
|
06/10/25 Master to upcoming merge
|
2025-10-06 19:42:42 +02:00 |
|
Eduardo Quezada
|
13f392987a
|
Fix some failed and assume fail tests with GEN_LATEST = GEN_5 (#7735)
|
2025-10-02 13:27:06 +02:00 |
|
khbsd
|
e385c7f59f
|
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
|
2025-09-29 21:35:09 +02:00 |
|
AlexOn1ine
|
a4470cac2c
|
Master to upcoming merge
|
2025-09-27 22:42:53 +02:00 |
|
surskitty
|
82ab4fe98d
|
Z Status move handling: Conversion, Detect, Nature Power, Transform (#7721)
|
2025-09-24 19:55:29 +02:00 |
|
Pawkkie
|
1ca5b23f19
|
Fix abusable two-turn-move switch behaviour (#7770)
|
2025-09-22 19:47:23 +02:00 |
|
surskitty
|
a55d603502
|
AI sees dynamic moves and Nature Power as correct types for weather, terrain (#7759)
|
2025-09-19 20:50:13 +02:00 |
|
Phexi
|
f28b3bf3b8
|
Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW (#7755)
|
2025-09-19 20:38:20 +02:00 |
|
AlexOn1ine
|
bc84e6656d
|
Master to upcoming merge
|
2025-09-17 20:18:51 +02:00 |
|
Eduardo Quezada
|
deaf77f619
|
Fix most failed and assume fail tests with GEN_LATEST = GEN_6 (#7696)
|
2025-09-14 20:21:38 +02:00 |
|
surskitty
|
fab4dc1163
|
Adjusted AI handling for Gravity; AI for weather/field status additional effects. (#7651)
|
2025-09-12 23:16:45 +02:00 |
|
surskitty
|
0ebd308497
|
AI uses Extreme Evoboost. (#7706)
|
2025-09-09 22:13:18 +02:00 |
|
surskitty
|
0f2518c17f
|
Some tests for future Dynamax AI behavior. (#7707)
|
2025-09-09 22:12:14 +02:00 |
|
surskitty
|
c3dec7d030
|
AI can use Z-status moves (#7666)
|
2025-09-07 18:00:02 +02:00 |
|
grintoul
|
441d39cc57
|
Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE (#7622)
|
2025-09-06 20:32:54 +02:00 |
|
Hedara
|
1ec08fbe0d
|
Merge branch 'master' into master-to-upcoming
|
2025-09-06 19:43:43 +02:00 |
|
surskitty
|
9e56a259e6
|
Simple gimmick tests
|
2025-09-05 07:31:13 +01:00 |
|
Martin Griffin
|
97376a5b5a
|
Support gimmicks in AI tests
|
2025-09-05 07:31:13 +01:00 |
|
Eduardo Quezada
|
1e6a533131
|
Fix most failed tests with GEN_LATEST = GEN_7 (#7688)
|
2025-09-03 19:23:23 +02:00 |
|
Hedara
|
619ee562fa
|
Mark failing test that was masked
|
2025-09-02 15:18:41 +02:00 |
|
surskitty
|
927f1898bb
|
AI handling for Coaching. (#7661)
|
2025-09-01 19:43:12 +02:00 |
|
surskitty
|
cdaba9076e
|
Correcting test AI won't use status moves if partner chose Helping Hand (#7649)
|
2025-08-30 23:18:47 +02:00 |
|
surskitty
|
4fa26b2296
|
Improved move additional effect handling; now accounts for Shield Dust. (#7650)
|
2025-08-30 22:40:44 +02:00 |
|
surskitty
|
e1381dd7b5
|
AI uses Gear Up. (#7641)
|
2025-08-29 20:49:50 +02:00 |
|
surskitty
|
3ff23ef212
|
AI uses Life Dew. (#7643)
|
2025-08-29 20:49:28 +02:00 |
|
surskitty
|
16fa6c8f71
|
AI uses Flower Shield. (#7640)
|
2025-08-29 10:10:59 +02:00 |
|
surskitty
|
9bfae7fa93
|
AI uses Magnetic Flux. (#7642)
|
2025-08-29 10:08:42 +02:00 |
|
AlexOn1ine
|
ce52d83343
|
25/08/25 Master merge
|
2025-08-25 17:30:38 +02:00 |
|
Eduardo Quezada
|
8febd24604
|
Added missing Move Effect TODO tests - Volume F (#7605)
|
2025-08-23 22:25:19 +02:00 |
|
surskitty
|
8e58551088
|
Tests to see that the AI uses moves. (#7555)
|
2025-08-21 14:41:43 +02:00 |
|
Eduardo Quezada
|
7d459fd6dc
|
Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577)
|
2025-08-18 19:44:43 +02:00 |
|
surskitty
|
260b12337e
|
Helping Hand logic (#7504)
|
2025-08-13 16:21:13 +02:00 |
|
surskitty
|
69cbd866aa
|
Fixing Refresh AI scoring (#7539)
|
2025-08-12 17:16:43 -04:00 |
|
surskitty
|
7fb5d98bf6
|
AI uses Tailwind. (#7515)
|
2025-08-12 17:12:45 -04:00 |
|
Pawkkie
|
eab10dc2f0
|
Fix AI's KO evaluation getting messed up by priority (#7533)
|
2025-08-12 10:30:14 +02:00 |
|
Alex
|
38cfc4bacf
|
Modify move prediction to work in doubles (#7087)
|
2025-08-11 12:26:41 -04:00 |
|
AlexOn1ine
|
bd919e3219
|
11/08/25 Master to upcoming merge
|
2025-08-11 08:31:12 +02:00 |
|
surskitty
|
fda783b394
|
AI handling for similar utility moves (#7513)
|
2025-08-08 22:54:07 +02:00 |
|
Eduardo Quezada
|
0b299b3ffd
|
Fixed most failed tests with GEN_LATEST GEN_8 (#7498)
|
2025-08-08 09:44:12 +02:00 |
|
surskitty
|
e778d3cdfe
|
Improved Guaranteed Flinch logic (fake out et al) (#7501)
|
2025-08-06 23:39:43 +02:00 |
|
Pawkkie
|
3f9359765c
|
Fix doubles switch AI to use new type matchup system (#7495)
|
2025-08-06 17:20:03 +02:00 |
|
surskitty
|
e8b6d40f18
|
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401)
|
2025-08-06 10:22:34 -04:00 |
|
surskitty
|
a16d6e3bfe
|
Avoid doubling up on status moves in double battles. (#7452)
|
2025-08-01 18:10:44 +02:00 |
|
AlexOn1ine
|
bc73f4654b
|
merge master 31/07/25
|
2025-08-01 12:18:11 +02:00 |
|
Pawkkie
|
95e45b5568
|
Fix Echoing Voice calcs (#7416)
|
2025-07-28 14:10:03 +02:00 |
|