198 Commits

Author SHA1 Message Date
grintoul
95c2a6e2b6
Multibattle testing system (#7257)
Co-authored-by: hedara90 <90hedara@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2025-10-24 15:00:23 +02:00
AlexOn1ine
e365add4cf 15/10/25 Master to upcoming merge 2025-10-15 21:31:00 +02:00
ghostyboyy97
ade850b215
fix (post-KO switch): force AI data recalc to see abilities on field correctly when pivot moves used by player (#7900)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-10-10 20:07:27 +02:00
Maxime Grouazel
81af2be16e
Fix AI seeing priority wrong for players choice lock (#7899)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-10-10 20:06:35 +02:00
surskitty
f0444f0d3f
Improved AI for status curing; trainer items, Purify, Smelling Salts, Sparkling Aria (#7853) 2025-10-06 23:52:27 +02:00
AlexOn1ine
870b93aad9 06/10/25 Master to upcoming merge 2025-10-06 19:42:42 +02:00
Eduardo Quezada
13f392987a
Fix some failed and assume fail tests with GEN_LATEST = GEN_5 (#7735) 2025-10-02 13:27:06 +02:00
khbsd
e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00
AlexOn1ine
a4470cac2c Master to upcoming merge 2025-09-27 22:42:53 +02:00
surskitty
82ab4fe98d
Z Status move handling: Conversion, Detect, Nature Power, Transform (#7721) 2025-09-24 19:55:29 +02:00
Pawkkie
1ca5b23f19
Fix abusable two-turn-move switch behaviour (#7770) 2025-09-22 19:47:23 +02:00
surskitty
a55d603502
AI sees dynamic moves and Nature Power as correct types for weather, terrain (#7759) 2025-09-19 20:50:13 +02:00
Phexi
f28b3bf3b8
Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW (#7755) 2025-09-19 20:38:20 +02:00
AlexOn1ine
bc84e6656d Master to upcoming merge 2025-09-17 20:18:51 +02:00
Eduardo Quezada
deaf77f619
Fix most failed and assume fail tests with GEN_LATEST = GEN_6 (#7696) 2025-09-14 20:21:38 +02:00
surskitty
fab4dc1163
Adjusted AI handling for Gravity; AI for weather/field status additional effects. (#7651) 2025-09-12 23:16:45 +02:00
surskitty
0ebd308497
AI uses Extreme Evoboost. (#7706) 2025-09-09 22:13:18 +02:00
surskitty
0f2518c17f
Some tests for future Dynamax AI behavior. (#7707) 2025-09-09 22:12:14 +02:00
surskitty
c3dec7d030
AI can use Z-status moves (#7666) 2025-09-07 18:00:02 +02:00
grintoul
441d39cc57
Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE (#7622) 2025-09-06 20:32:54 +02:00
Hedara
1ec08fbe0d Merge branch 'master' into master-to-upcoming 2025-09-06 19:43:43 +02:00
surskitty
9e56a259e6 Simple gimmick tests 2025-09-05 07:31:13 +01:00
Martin Griffin
97376a5b5a Support gimmicks in AI tests 2025-09-05 07:31:13 +01:00
Eduardo Quezada
1e6a533131
Fix most failed tests with GEN_LATEST = GEN_7 (#7688) 2025-09-03 19:23:23 +02:00
Hedara
619ee562fa Mark failing test that was masked 2025-09-02 15:18:41 +02:00
surskitty
927f1898bb
AI handling for Coaching. (#7661) 2025-09-01 19:43:12 +02:00
surskitty
cdaba9076e
Correcting test AI won't use status moves if partner chose Helping Hand (#7649) 2025-08-30 23:18:47 +02:00
surskitty
4fa26b2296
Improved move additional effect handling; now accounts for Shield Dust. (#7650) 2025-08-30 22:40:44 +02:00
surskitty
e1381dd7b5
AI uses Gear Up. (#7641) 2025-08-29 20:49:50 +02:00
surskitty
3ff23ef212
AI uses Life Dew. (#7643) 2025-08-29 20:49:28 +02:00
surskitty
16fa6c8f71
AI uses Flower Shield. (#7640) 2025-08-29 10:10:59 +02:00
surskitty
9bfae7fa93
AI uses Magnetic Flux. (#7642) 2025-08-29 10:08:42 +02:00
AlexOn1ine
ce52d83343 25/08/25 Master merge 2025-08-25 17:30:38 +02:00
Eduardo Quezada
8febd24604
Added missing Move Effect TODO tests - Volume F (#7605) 2025-08-23 22:25:19 +02:00
surskitty
8e58551088
Tests to see that the AI uses moves. (#7555) 2025-08-21 14:41:43 +02:00
Eduardo Quezada
7d459fd6dc
Fixed Transistor damage calculation test failing when GEN_LATEST is less than GEN_9 (#7577) 2025-08-18 19:44:43 +02:00
surskitty
260b12337e
Helping Hand logic (#7504) 2025-08-13 16:21:13 +02:00
surskitty
69cbd866aa
Fixing Refresh AI scoring (#7539) 2025-08-12 17:16:43 -04:00
surskitty
7fb5d98bf6
AI uses Tailwind. (#7515) 2025-08-12 17:12:45 -04:00
Pawkkie
eab10dc2f0
Fix AI's KO evaluation getting messed up by priority (#7533) 2025-08-12 10:30:14 +02:00
Alex
38cfc4bacf
Modify move prediction to work in doubles (#7087) 2025-08-11 12:26:41 -04:00
AlexOn1ine
bd919e3219 11/08/25 Master to upcoming merge 2025-08-11 08:31:12 +02:00
surskitty
fda783b394
AI handling for similar utility moves (#7513) 2025-08-08 22:54:07 +02:00
Eduardo Quezada
0b299b3ffd
Fixed most failed tests with GEN_LATEST GEN_8 (#7498) 2025-08-08 09:44:12 +02:00
surskitty
e778d3cdfe
Improved Guaranteed Flinch logic (fake out et al) (#7501) 2025-08-06 23:39:43 +02:00
Pawkkie
3f9359765c
Fix doubles switch AI to use new type matchup system (#7495) 2025-08-06 17:20:03 +02:00
surskitty
e8b6d40f18
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401) 2025-08-06 10:22:34 -04:00
surskitty
a16d6e3bfe
Avoid doubling up on status moves in double battles. (#7452) 2025-08-01 18:10:44 +02:00
AlexOn1ine
bc73f4654b merge master 31/07/25 2025-08-01 12:18:11 +02:00
Pawkkie
95e45b5568
Fix Echoing Voice calcs (#7416) 2025-07-28 14:10:03 +02:00