1258 Commits

Author SHA1 Message Date
Pawkkie
eab10dc2f0
Fix AI's KO evaluation getting messed up by priority (#7533) 2025-08-12 10:30:14 +02:00
surskitty
2469627c61
AI uses Court Change. (#7525) 2025-08-11 13:35:10 -04:00
Eduardo Quezada
d2acc2d7d6 Changed instances of "But it failed" to "It doesn't affect X" 2025-08-11 13:33:56 -04:00
Eduardo Quezada
db0ca2ce49 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/messages 2025-08-11 12:39:28 -04:00
Alex
38cfc4bacf
Modify move prediction to work in doubles (#7087) 2025-08-11 12:26:41 -04:00
Eduardo Quezada
a9d5c2cd28
Updated Dream Eater/Liquid Ooze's interaction to Gen 5 standards (#7528) 2025-08-11 16:06:58 +02:00
AlexOn1ine
bd919e3219 11/08/25 Master to upcoming merge 2025-08-11 08:31:12 +02:00
Eduardo Quezada
c87d3b1769 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/messages 2025-08-10 21:29:01 -04:00
Eduardo Quezada
cc736c4233
Corrected Liquid Ooze test (#7527) 2025-08-10 22:56:42 +02:00
Alex
7de3663f38
Fixes Life Orb still activating if move was absorbed (#7521) 2025-08-10 16:58:36 +02:00
Linathan
89b179e4c4
Fixes draining moves recovering 1 HP when dealing 0 damage (#7523)
Co-authored-by: root <root@DESKTOP-RVGNQ5E.localdomain>
Co-authored-by: LinathanZel <LinathanZel@github.com>
2025-08-10 00:27:47 +02:00
surskitty
fda783b394
AI handling for similar utility moves (#7513) 2025-08-08 22:54:07 +02:00
Alex
90601792b9
Split Sheer Force tests by gen instead of by four (#7260) 2025-08-08 21:06:01 +02:00
Eduardo Quezada
0b299b3ffd
Fixed most failed tests with GEN_LATEST GEN_8 (#7498) 2025-08-08 09:44:12 +02:00
surskitty
e778d3cdfe
Improved Guaranteed Flinch logic (fake out et al) (#7501) 2025-08-06 23:39:43 +02:00
Pawkkie
3f9359765c
Fix doubles switch AI to use new type matchup system (#7495) 2025-08-06 17:20:03 +02:00
surskitty
e8b6d40f18
AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401) 2025-08-06 10:22:34 -04:00
Alex
acc82e7d79
Convert Status4 to volatiles (#7411)
Co-authored-by: hedara90 <90hedara@gmail.com>
2025-08-05 19:28:33 +02:00
ghoulslash
3dbcb2adb4
Add Synthesis + Utililty Umbrella test (#7472)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2025-08-04 12:42:22 +02:00
AlexOn1ine
54ffc6bf08 Fixes Leech Seed recovery not applying behind Sub 2025-08-03 21:59:48 +02:00
hedara90
297cd83871
Clean up some Normalize tests to make them make sense (#7461)
Co-authored-by: Hedara <hedara90@gmail.com>
2025-08-02 17:43:44 +02:00
surskitty
a16d6e3bfe
Avoid doubling up on status moves in double battles. (#7452) 2025-08-01 18:10:44 +02:00
AlexOn1ine
bc73f4654b merge master 31/07/25 2025-08-01 12:18:11 +02:00
PhallenTree
01105171a3
Fixes Magnet Rise when user is Rooted/Smacked Down (#7449) 2025-07-31 19:30:50 +02:00
Alex
cb4450efaf
Fixes Effect Spore and Baneful Bunker/Burning Bulwark (#7412) 2025-07-30 19:54:12 +02:00
PhallenTree
8bfc5b3093
Fixes Razor Wind not activating after hit effects after the first target (#7413) 2025-07-28 14:21:12 +02:00
Pawkkie
95e45b5568
Fix Echoing Voice calcs (#7416) 2025-07-28 14:10:03 +02:00
surskitty
7b2fe32050
Make B_VAR_STARTING_STATUS tests run in CI (#7419) 2025-07-28 13:11:04 +02:00
Pawkkie
b12fcd8c7e
Fix dynamic move types in switching (#7415) 2025-07-26 19:59:17 +02:00
Pawkkie
57fda0d060
Improve AI's priority handling (#7337) 2025-07-26 18:22:47 +02:00
Alex
38964e4f0a
Fixes Wandering Spirit overwriting battlers (#7407) 2025-07-25 13:26:12 -04:00
Pawkkie
c544fee140
Improve AI's Sucker Punch handling (#7389) 2025-07-22 20:13:10 +02:00
Pawkkie
a92f432daf
Improve AI type matchup calcs (#7364)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-20 12:53:14 +02:00
Pawkkie
249b4d1574
19/07/25 Master merge (#7375) 2025-07-19 19:22:48 -04:00
surskitty
1b996fbb8e
AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319) 2025-07-19 19:20:07 -04:00
AlexOn1ine
90eef35715 master merge 2025-07-19 17:01:18 +02:00
Pawkkie
e502c078e8
Switch AI can see weather abilities of switchin candidates during damage calcs (#7373) 2025-07-19 10:22:24 +02:00
Pawkkie
65a63fb9f0
Improve AI's ShouldRecover (#7342) 2025-07-16 23:30:51 +02:00
Pawkkie
0406caa687
Improve AI's setup logic (#7345) 2025-07-16 17:05:08 -04:00
Pawkkie
64f9d6a24e
Fix AI resisted move scoring (#7350) 2025-07-15 13:13:30 -04:00
Pawkkie
0e37bfd7ff
Fix stat change / stat ID ambiguity (#7346)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-07-15 12:07:26 -04:00
Alex
d5c1d3322c
Fixes Status overwrites and Effect Spore wrong func args (#7340) 2025-07-15 17:52:44 +02:00
AlexOn1ine
674d46bb0f Fixes incorrect recoil damage after a berry was eaten 2025-07-15 15:37:23 +02:00
Alex
73a2e5104e
Bugfixes for Knock Off, Cover, Thief, Ceaseless Edge and Stone Axe (#7326) 2025-07-14 21:34:21 +02:00
surskitty
1a1d8b58f8 Merge remote-tracking branch 'rh-hideout/upcoming' into rhh_assume_powerful_status 2025-07-13 22:03:48 -04:00
Pawkkie
5c2980b906
AI assumes Magnitude / Present damage (#7334) 2025-07-13 22:31:19 +02:00
Pawkkie
819e7d9c03 Fix failing test 2025-07-13 14:16:22 -04:00
Pawkkie
bc4ad07f47 Merge branch 'master' into master-to-upcoming 2025-07-13 13:34:35 -04:00
Pawkkie
06c54a2d60
Fix switching 1v1 calcs not handling 0 (#7131) 2025-07-13 17:45:59 +02:00
surskitty
f6b0a15841 Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning. 2025-07-12 18:50:08 -04:00